▍1. Beziar
说明: 基于函数的曲线曲面绘制,以及beziar曲线曲面的绘制(Drawing curves and surfaces based on function, and the drawing of curves and surfaces beziar)
说明: 基于函数的曲线曲面绘制,以及beziar曲线曲面的绘制(Drawing curves and surfaces based on function, and the drawing of curves and surfaces beziar)
读入3d海豚模型并生成平滑网格及渲染的程序(3d dolphin read and generate a smooth mesh model and the rendering process)
是VTK+QT的联合开发案例的所有源代码,精品,主要是医疗图像编程(Is VTK+ QT case of joint development of all the source code, fine, the main program of medical images)
用vtk+QT实现的MarchingCubes面绘制和光线投射体绘制,图形化洁面。(Surfacce rendering with MarchingCubes, Volume rendering with ray-casting, using QT+ VTK)
LOD地形小演示 内容不多全是基本知识 用于学习事实地形 (Terrain LOD few small presentations for learning basic knowledge of all the fact that the terrain)
三维图形的切割就是要把三维网格模型进行切割然后以等值线显示切面上的数值。运用适当的三维图形显示技术和可视化C++编成技术来实现的。(Three-dimensional graphics of the cut is to take three-dimensional grid model and then cut the contour values on the display section. Use of appropriate three-dimensional graphics display technology and visualization techniques to compiled C++ implementation.)
三维地形的模拟,用的工具是opengl,对于研究大规模地形的绘制非常有用,把源码拿出来与大家分享(Three-dimensional terrain modeling, using tools opengl, for the study of large-scale terrain rendering is very useful to share with you source out)
自己按照网上的源码做的3D图形变化的修改,实现一个BMP图片的旋转,基本实现,但还没有完全完成(Your online source according to the 3D graphics make changes changes to implement a BMP image of the rotation, basically, but not entirely complete)
DEM的读取与显示 实现大规模地形显示(DEM read and display of large-scale Terrain)
一个简单的基于AE的三维小程序,可以进行三维简单浏览、属性查询和图片输出(A simple three-dimensional system based on SceneControl,it can visualize the 3D objecct and query its information and output the picture)
D3D开发的粒子系统应用,雪的效果逼真,算法经典。(D3D development of particle system applications, the effect of real snow, the classic algorithm.)
无人机路径规划。在给定的三维空间中搜索一条安全可行的无人机飞行路径(Path Planning. In a given three-dimensional space to search for a safe and feasible UAV flight path)
说明: D3D 的入门程序,包括初始化D3D编程环境和初始化窗口(D3D init program)
说明: 基于c#和AE开发的三维显示查询等功能,还结合了一个插件(C# and the AE based on the development of three-dimensional display query functions, but also a combination of a plug-in)
开源的3D引擎。简单实用。 带有示例代码,和引擎代码(Open-source 3D engine. Simple and practical. With the sample code, and the engine code)
使用VisualC++ Win32应用程序开发的一个OpenGL程序,实现雾的效果。(Using VisualC++ Win32 application development an OpenGL program to achieve the effect of fog.)
Opengl camera class. Shows how to handle camera movements by usin mouse or keyboard inputs.
说明: 利用VTK实现的一个可以不停旋转的球体,不需要交互(VTK can be used to achieve a continuously rotating sphere, does not require interactivity)
3D模型变换的VC++源程序,用户可在此基础继续进行研究(3D model transformation of the VC++ source code, users can continue to study on this basis,)