▍1. selectScenesRole
DirectX程序设计幻灯片,讲述在场景中拾取物品的原理。(DirectX programming slide, pick up objects in the scene about the principle.)
DirectX程序设计幻灯片,讲述在场景中拾取物品的原理。(DirectX programming slide, pick up objects in the scene about the principle.)
说明: 一种基于DirectShow 框架的实时视频彩色图像增强方法(A real-time video based on DirectShow framework for color image enhancement method)
Teechart8汉化版,汉化的Teechart8控件,regsvr32后就可以在vc环境下插入。(Teechart8 finished version, finished the Teechart8 control, regsvr32 after the environment can be inserted in the vc.)
directx实务精选书籍,侧重介绍DirectxShow技术(Featured Book directx practice, focusing on DirectxShow Technology)
DirectX 的 doc 文件----------------(DirectX, doc file)
程序分2部分,一部分是用C++编写,负责显示3D效果,另一部分是由C#编写,负责网络通信(Program in 2 parts, one written with C++, responsible for displaying the 3D effect, the other is written by the C# is responsible for network communication)
directx3d游戏初始化程序作为初学者来说初始化程序往往需要很复杂的过程这是一个入门的程序(directx3dinit)
大学时的毕业设计,包括演示文稿,详细介绍了中国游戏开发的现状、Direct3D技术、DirectDraw技术介绍等。 (College graduation design, including presentation, detailing the status of the Chinese game development, Direct3D technology, DirectDraw technology introductions.)
《DirectX+游戏开发终极指南》是本好书,这是该书的exe电子书+网页版+源码,希望对初学者有所帮助……这网站的上传对名字的要求还真是蛋疼……(" DirectX+ game development Ultimate Guide" is a good book, that' s the exe e-book+ Web Edition+ source code, want to help beginners ... ... this site to upload requirements on the name really is egg hurts ... ...)
DirectX 是开发三维场景的利器,也是目前大多三维游戏采用的开发平 台。国内外关于DirectX 开发的书籍不是非常多,而且大多数书籍都是针对 Visual C++语言来介绍的。在安装DirectX SDK 时可以选择安装例子和教程, 微软为开发者提供了许多较为实用的例子供大家学习。本文结合计算机三维图 形学和DirectX 的开发帮助,并参考国内外关于DirectX 开发的书籍和网站资 料等,主要介绍如何采用Visual C# 语言对DirectX进行三维图形开发。本文 共分十六章,以“由易到难、由简单到复杂”为主线,以介绍DirectX 开发方 法为主,并穿插介绍相关的计算机三维图形知识等。限于作者水平有限,文中 难免存在错误和缺点,敬请读者朋友不吝指正。(it is a document of windows API program design)
说明: DirectX声音编程及管理,Visual+C++音频视频处理技术及工程实践本光盘实例源文件第4张(DirectX Sound Demo and DirectX Sound Manager)
说明: 使用DirectShow设计媒体播放器,实现抓图,图像亮度,饱和度,对比度的设置(Use DirectShow media player designed to achieve drawings, image brightness, saturation, contrast settings)
说明: 用C#编写的基于DirectX的音频、视频采集程序及源代码。包含完整的.net类库“DirectX.Capture”以及说明文档。(This is a audio and video caputure program which is written using C# and based on DirectX. Includes the full .Net Class Library of "DirectX.Capture" and documentation.)
说明: 基于D3D9.0 SDK 尝试制作的3D demo ./DXD3D 简易的D3D 引擎,封装了部分常用工具类,比如蒙皮动画和静态骨骼等等 ./res 资源 ./Textures 资源 ./bin 编译后的程序,以及必须的dll和资源,资源同上级目录,可直接运行(可能需DX9.0 runtime)(D3D9.0 SDK-based production of 3D demo ./DXD3D Simple D3D engine, include some of the common util classes, such as skinned mesh and static mesh, etc. ./res Resources. . ./Textures Resources. ./Bin compiled program, and necessary dll and resources, the resources are the same as what exists in the parent directory. It can be run directly. (DX9.0 runtime maybe necessary))
hi....its a program rendering trees in opengl and directx
八叉树 地形 LOD 完整的地形演示程序(Octree terrain LOD DX)
有关Direct3D的世界矩阵(WolrdMatrix)的范例…………(Direct3D on the world matrix (WolrdMatrix) an example of ... ... ... ...)
An example of fluid simulation using CUDA and CUFFT, with Direct3D 9 rendering.
说明: DirectShow 编程向导源代码,非常适合刚入门的同学,简单易懂。(DirectShow programmer guid,very good for those who start studying DirectShow .)