▍1. Introduction to English d3d good books, but not the amount of English
d3d很好的入门英文书籍,可惜没中文额,不过学dx后也肯定得英文过关的-Introduction to English d3d good books, but not the amount of English
d3d很好的入门英文书籍,可惜没中文额,不过学dx后也肯定得英文过关的-Introduction to English d3d good books, but not the amount of English
Visual C++/DirectX9 3D游戏开发引导的一个天空盒例子-Visual C++/DirectX9 3D game development as a guiding example of the sky box
use these ultra simple objects to create a cheezy 2d game
这是一个下雪的代码,是我们在Direct编程中粒子特效中的一个实际运用哈-This is a Snowy the code, we are programmed at Direct effects of particles in the practical application of a HA
Missile 子弹 跟随效果 DelphiX 用Delphi6+DelphiX刚写的子弹跟随跟踪的代码。 总感觉不太真实,请各位高手指点指点,有没有好的算法实现跟踪。-Missile follow the effects of bullets DelphiX with Delphi6+ DelphiX bullets just write the code to follow the track. Feel less true, please instruct the expert advice, is there a good tracking algorithm.
DirectShow9.1下的Mpeg4的网络收发组件(Filter),支持多播-DirectShow9.1 the Mpeg4 network transceiver components (Filter) support multicast
objectarx 入门经典,相信广大小鸟可以在看了本教程后有突飞猛进的进展-objectarx entry classic, I believe the mass of birds can be read in the handbook after rapid progress.
c#下实现用directx实现视频的播放,代码很简单,并实现视频截屏,很好很强大!-c# realize achieved with directx video playback, the code is very simple, and realize the video screen, very good very powerful!
很不错的资料,我找了很久才找到的-very good information, I look for a long time to find the
directx 例子~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~简单的例子,适合入门-directx examples ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ simple example, suitable for entry-
用DreictX进行抓屏是很简单的,DirectX提供了很优雅的实现。 每个DirectX程序都包含一个被我们称作缓冲的内存区域,其中保存了和该程序有关的显存内容,这在程序中被称作后台缓冲(Back Buffer),有些程序有不止一个的后台缓冲。还有一个缓冲,在默认情况下每个程序都可以访问-前台缓冲。前台缓冲保存了和桌面相关的显存内容,实质上就是屏幕图像。 我们的程序通过访问前台缓冲就可以捕捉到当前屏幕的内容。由DirectX的底层优化机制做保证,我们的抓屏效率是很高的,至少比GDI方式高。 -DreictX carried out with screenshots is very simple, DirectX provides a very elegant implementation. Each contains a DirectX program was what we call the buffer memory region, which is preserved and the procedures related to memory content, which in the procedure, known as the background buffer (Back Buffer), some programs have more than one of the background buffer . There is also a buffer, by default, each program can access- front buffer. Front buffer to preserve the memory and desktop-related content, in essence, is the screen image. Our procedures by visiting the front buffer can capture the current screen content. From the bottom of DirectX optimized mechanism that we are screenshots of the efficiency is very high, at leas
Provides additional features that PCITV does not yet provide. Further documentation is available.-Provides additional features that PCITV d Tata not yet provide. Further documentation is a vailable.
一个周转流程的dll文件,非常好用的,不信可以下载试试看-a liquidity flow dll document, very useful, and no letter can be downloaded Try! ! Ha ha!
Direct Sound放音程序代码-Direct Sound of audio code
实现DirectX播放视频文件、暂停、停止等功能-Realize DirectX to play the video file, pause, stop and other functions
这是用Directx编写的,里面有两个应用程序,一个绘制了一个茶壶,实现了他的移动,第二个是一个实现镜面反射的程序。-This is prepared using DirectX, which has two applications, a drawing of a teapot realize his mobile, the second is a realization of specular reflection process.
学习期间写的一个Dirext播放声音的小例子,帮助新手-Learning to write a period to play a sound Dirext small examples to help novice
经典C++ D3D 游戏编程书籍《DirectX 9.0 3D Game Development Programming》 中的实例代码 这是9-15章的(上次是1-8章)-Classic C++ D3D game programming books, " DirectX 9.0 3D Game Development Programming" in the example code in this 9-15 chapter (the last is the chapter 1-8)
一个可用于Direct Music 8的类模块,应该有朋友需要的-Direct Music 8 can be used for a class module, there should be a friend in need