▍1. D3D_Camera
DX9 摄像机简单封装 适合初学者学习(DX9 simple package for beginners to learn camera)
DX9 摄像机简单封装 适合初学者学习(DX9 simple package for beginners to learn camera)
采用DirctX (DSpack) 的 Filter 方式录音(保存为WAV格式) 源代码 注意:使用前请注册filter文件 "Wavdest.ax" 编程工具:CodeGear RAD Delphi 2010 编程语言:Object Pascal 运行环境:Windows XP/20003 (Using DirctX (DSpack) recording the Filter mode (saved as WAV format) source code Note: Please register before using the filter paper " Wavdest.ax" programming tools: CodeGear RAD Delphi 2010 programming languages: Object Pascal environment: Windows XP/20003)
游戏编程精粹4书对应的代码,里面主要是对应书中的例子代码实现,大家分享下(Game Programming Gems 4 corresponding to the code book, which mainly corresponds to the book' s example code, share with)
说明: 利用OPENGL实现三维显示,包括读入OBJ数据进行平移旋转缩放等操作(3D VIEW)
说明: 用DirectX8做出来的3D效果的三角形,希望帮助大家学习DirectX (DirectX8 to do with 3D effect out of the triangle, I hope to help you learn DirectX)
DirectX程序设计幻灯片,讲述在场景中拾取物品的原理。(DirectX programming slide, pick up objects in the scene about the principle.)
说明: 一种基于DirectShow 框架的实时视频彩色图像增强方法(A real-time video based on DirectShow framework for color image enhancement method)
Teechart8汉化版,汉化的Teechart8控件,regsvr32后就可以在vc环境下插入。(Teechart8 finished version, finished the Teechart8 control, regsvr32 after the environment can be inserted in the vc.)
directx实务精选书籍,侧重介绍DirectxShow技术(Featured Book directx practice, focusing on DirectxShow Technology)
DirectX 的 doc 文件----------------(DirectX, doc file)
Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm source code part 1
程序分2部分,一部分是用C++编写,负责显示3D效果,另一部分是由C#编写,负责网络通信(Program in 2 parts, one written with C++, responsible for displaying the 3D effect, the other is written by the C# is responsible for network communication)
directx3d游戏初始化程序作为初学者来说初始化程序往往需要很复杂的过程这是一个入门的程序(directx3dinit)
direct power control machine asynchrone
大学时的毕业设计,包括演示文稿,详细介绍了中国游戏开发的现状、Direct3D技术、DirectDraw技术介绍等。 (College graduation design, including presentation, detailing the status of the Chinese game development, Direct3D technology, DirectDraw technology introductions.)
《DirectX+游戏开发终极指南》是本好书,这是该书的exe电子书+网页版+源码,希望对初学者有所帮助……这网站的上传对名字的要求还真是蛋疼……(" DirectX+ game development Ultimate Guide" is a good book, that' s the exe e-book+ Web Edition+ source code, want to help beginners ... ... this site to upload requirements on the name really is egg hurts ... ...)
DirectX 是开发三维场景的利器,也是目前大多三维游戏采用的开发平 台。国内外关于DirectX 开发的书籍不是非常多,而且大多数书籍都是针对 Visual C++语言来介绍的。在安装DirectX SDK 时可以选择安装例子和教程, 微软为开发者提供了许多较为实用的例子供大家学习。本文结合计算机三维图 形学和DirectX 的开发帮助,并参考国内外关于DirectX 开发的书籍和网站资 料等,主要介绍如何采用Visual C# 语言对DirectX进行三维图形开发。本文 共分十六章,以“由易到难、由简单到复杂”为主线,以介绍DirectX 开发方 法为主,并穿插介绍相关的计算机三维图形知识等。限于作者水平有限,文中 难免存在错误和缺点,敬请读者朋友不吝指正。(it is a document of windows API program design)
说明: DirectX声音编程及管理,Visual+C++音频视频处理技术及工程实践本光盘实例源文件第4张(DirectX Sound Demo and DirectX Sound Manager)
说明: 使用DirectShow设计媒体播放器,实现抓图,图像亮度,饱和度,对比度的设置(Use DirectShow media player designed to achieve drawings, image brightness, saturation, contrast settings)
说明: 用C#编写的基于DirectX的音频、视频采集程序及源代码。包含完整的.net类库“DirectX.Capture”以及说明文档。(This is a audio and video caputure program which is written using C# and based on DirectX. Includes the full .Net Class Library of "DirectX.Capture" and documentation.)