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OpenSceneGraph_Quick_Start_Guide
osg学习入门基础,Open?Scene?Graph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API),它让程序员能够更加快速、便捷地创建高性能、跨平台的交互式图形程序。(Introduction to OSG learning)
- 2020-06-25 19:40:02下载
- 积分:1
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Textured Cube Demo
实现如何使用顶点vertex来创造一个正方体(Implement a cube by using vertex)
- 2020-06-21 13:20:06下载
- 积分:1
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shadingScene
说明: 能够显示旋转3D模型的openGL程序,鼠标拖动可以旋转。(OpenGL Program for Displaying Rotating 3D Models)
- 2019-05-11 10:53:10下载
- 积分:1
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3d_heatmap-master
利用python语言构建三维的热力图模型,输入数据可以直接计算导出3D热力图(Using Python language to build three-dimensional thermodynamic chart model, input data can directly calculate the 3D thermal diagram.)
- 2021-04-21 18:28:49下载
- 积分:1
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Oakland
点云数据集,用于点云数据的学习实验,wrl格式,可以用meshlab软件打开使用(Point cloud data set for point cloud data learning experiment, wrl format that can be opened using software with meshlab)
- 2016-06-23 15:16:27下载
- 积分:1
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sombrero
著名的墨西哥草帽三维编程,matlab语言。(Well-known Mexican hat three-dimensional programming, matlab language.)
- 2011-08-23 10:13:47下载
- 积分:1
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Kriging_WENG
克里金插值程序,VS2012编译通过。OpenGL结果渲染与显示,价值十分大。目前经过修复BUG,可以直接运行。花费大量时间整理。希望对你有所帮助!(Kriging Geological terrain interpolation program which cost the developers so much time. Hope it can help you!)
- 2016-01-11 09:49:28下载
- 积分:1
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sfs
FLAC3D声发射模拟代码,可以模拟声发射的过程,记录凯赛效应(FLAC3D acoustic emission Codes)
- 2020-11-09 19:59:48下载
- 积分:1
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nurbs
nurbs曲面拟合,采用nurbs算法,对随机生成点阵进行曲面拟合(nurbs surface fitting using nurbs algorithm, on randomly generated lattice for surface fitting)
- 2009-03-01 16:37:59下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1